It can clip him which puts him into a stagger state, allowing Ram to get in. Dream Interpretation / And /bet Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Indicates an entity that exists seperately from the character was spawned. Recovery frames which happen under abnormal conditions, such as after landing. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. What are the worst matchups in Strive at the moment? Despite what the animation implies, it can hit certain crouching opponents. Blazing! Launches opponent on hit, hard knockdown upon landing. Either way, the opponent will be pushed away. Outside of Bomber loops, youve also got a harder time making the most of his low health. Hes the best overall balanced character in this game vs the rest of the cast. That means that a person that is willing to fight a certain match up does that knowingly. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. I "modernized" the Blinkitys version to be more accessible. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. This technique is colloquially referred to as "Run Flame." Damage changes with each set of 8 active frames. Hits twice. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Sol Badguy vs. Ramlethal - 18. Jack-O is a woman with green eyes and red hair. Going to ignore the Chipp matchup for the time being, apologies in Nago's neutral is completely dictated by how much blood he has. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Can be varied in usage. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Sol's slower but more powerful strike invincible reversal. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. This can be caused by crouching, certain moves, and being short. Faust - 5.9. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Search Results - Showing 0 - 34 Of 129. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Score - Sum of match-up values for this character. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Games This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Luckily for you, Ram has an annoying combo and great ways to get in. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. He also really doesn't do enough damage to punish ram when he does actually win neutral. This opening is designed such that the attacker can easily counter the defender's attack with his own. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Can be Roman Canceled on hit for decent damage and better okizeme. This is the top 1000 but multiplied out by popularity. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Baiken presents threatening abilities to counteract her own playstyle. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. A honest discussion about Sol Badguy's viability in GG: Strive Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Creado por Daisuke Ishiwatari y desarrollado por Arc System . The two I found were Chipp against Pot and Pot against Doctor Who. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Worst Match. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Sol Badguy; Giovanna; . Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Best Match. Jack-O: Guilty Gear -Strive- | DashFight The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Only 100 matches per match-up. Vote for tiers. Pot's worst matchups are almost certainly Zato-1 and Axl. 2S is also still useful. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Baiken. For Example: 2369 for a j.236 input. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. The amount of Tension gained when the move is input. Try to get Axl to whiff. This is because she loses to Sol and Chipp, two of the best characters in the game. If the first hit of a combo, applies an additional +20. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. If he values his life at least. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. As more players learn the matchup and more characters get . sweep that can slip under many attacks. Matchups. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Pay attention to this and be less committal with moves at higher Risc values. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. More than other characters at least. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Maybe it's cause of May's fast jump arc? Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Launches opponent and switches sides on hit, hard knockdown upon landing. Testament - 4.9. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Baiken's small stature and large buttons work well to corner Axl. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Be ready to fuzzy a lot when she's on you. this move builds when normal or instant blocked. Laskeese 2 yr. ago. As said earlier, you don't really wanna RPS with Goldlewis. . When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Giovanna has red hair and a tanned skin complexion. You don't like playing rude or bullying people with mids. Its start-up and travel distance increases the longer S is held. GIJ&IK - Desktop. This move and the 236K it canceled from are considered one multi-hit attack. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Sometimes you can CH the delay as she's right in front of you or you may both may trade. A projectile which usually travels slowly across the screen in a horizontal path above the ground. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Sol Badguy's Guilty Gear Strive tier match ups. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. https://github.com/PapstJL4U/fgMetagame. Hard knockdown on ground hit or Counter Hit. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. At long range, you can use Banjoneto to hit Chaos. Links into c.S on Counter Hit for a decently powerful conversion. This page was last edited on 27 February 2023, at 20:20. Popularity. It's not reliable to try going for these though. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. An easier MU for Ram due to the fact that her normals control a large chunk of space. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Toggle search. Sol's faster strike invincible reversal. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Sol does an uppercut with his sword's hilt. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Sol lunges forward half-screen with a flaming straight punch. The character whose not only not bad but good, it's Sol Badguy! : 14 different dream interpretations related to the / and /bet you see in your dream. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). A special type of blocking done by inputting a block immediately before blocking an attack. Causes floating crumple on ground hit, delaying a follow-up will force stand. Sol steps forward and swings his sword. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. To challenge these normals, Ky pretty much has to commit to. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. She's really annoying but you can pretty much do things as usual. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Chipp. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Bridget vs Sol Badguy Matchup Knowledge. May's tier match-ups in Guilty Gear Strive - EventHubs Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Matchups | RATING UPDATE Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. It loses to throws, so try to only use it if the opponent isn't at point blank range. Wall bounces airborne opponents in the corner. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States.
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