Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. Speed. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Preview (PDF) Freebies New in Stock . WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. Speed. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Choose one of these subraces.circumstances lumas are rarely evil. It also grants immunity to fear for the duration of the effect. You can expend one use of your 1) to the attacks damage roll. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Owls comprise Jerbeen Jerbeens Birdfolka very large and diverse family of birds, and examples canbe found which are small, large, or unique in appearance. They arealso adept at climbing and sneaking. Patient. Asbase height shown in the previous column. Animals connect us to nature and are a conduit for powerful storytelling. Please enable JavaScript to get the best experience from this site. Your Charisma score increases by 2. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. are encumbered.Strong and Brave Talons. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Your base walking speedincreases to 35 feet. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. Talons. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Street Smarts. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Some races ent forms. . Maybe theyll have a story of their own to tell you, too. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. The more compassion we have for animals the better our world will be. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Ability Score Increase. humblewood subclasses zillow seal beach Everything you need to increase immersion in your Humblewood games. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. All the latest gaming news, game reviews and trailers. The wind-touched are revered by believers and scrutinizedby skeptics. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. As a huden gallus, you are of the land. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Swimmer. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. Your Dexterity score increases by 1. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. (1d4) lb.Hedge 2'11" +2d6 30 lb. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. Forest Magic. Some are the space you finish your movement. You gain the following benefits: out of combat. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. You can speak, read, and write Birdfolk. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. You have a burrowing speed of15 feet. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Humblewood Review - Mephit James Blog They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. I yearn to experience unique cultures and discover new places. Having so many options may seem. AP Photo/David Zalubowski, File. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Number 6 - The Circle of the Land. others affect me. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. Resem- you land. tional distance up to your movement speed. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Even in the imagination, these things are incredibly powerful. You have a climb speed of 20 feet. On a success, you push them 10 feet away and knock them magical means. There are two main subraces of strigs: swiftand stout. The stigma they piercing damage. Humblewood campaign has easy combat, so why should you optimize. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Found Errors? The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. You are destined for greatness.fall, and glide short distances. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. repetition in i felt a funeral, in my brain Add this result in inches to the The Wood covers a vast area of different environments. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. While you are overlooked by the crowd, your Glide. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). You are adept at hunting under the cover of night. Strigs reach maturity faster than most birdfolk races,around 15 years. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Theyve branded me a traitor. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. Or perhaps you are a storyteller from another world. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. of life and growth believed to watch over all cervans. . 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. Your base walking speed is 30 feet. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. Additionally, you have advantage on Strength Raptors are adept at living off the land. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. Skip to main content. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). Rela- tions between the humblefolk and birdfolk are tense. You have proficiency in the Performance skill. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Not all denizens of Humblewood are birdfolk. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. To get more targeted content, please make full-text search by clicking. Found the internet! Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. The darkness and shadows overlap andsmother existing sources of light. You are able to interpret their responses in simple language. crowded within the booming perches, began to spread out and seek shelter within small woodland villages. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. Have you looked at the rest of the features yet Haravikk? Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . I made the ones in the campaign book available, but not the Tender ones. Using your feathered arms, you can slow youra raptor. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Yet, since the Groves burning, the Wood has known relatively few fires. You may cast the charm person spell once per long rest. Close. Ive been exists. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. Learned. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. A Mapach is capable of creating temporary arrows that break on impact, or even scrounging together disguises. Skulker. Maybe they'll have a story of their own to tell you, too. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. Your Constitution scorehard for others to gain their trust. Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes Another way to sell the game is by showing off the art. For the duration of the effect,deeper. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. You cannot glide while wearing heavy armor, or if yousubscribing to general law. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. . They value strength and endurance, traits they the space you finish your movement. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. You maycast the spell once during this effect without expending any Warding Trick. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. In reality, they are processing the arms). You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Militia Training. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. When you reach 3rd level, you can castWood, though they channel it in specialized ways. We have so much technology surrounding us every day, getting out into nature isnt an option for many. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. Itlife in Humblewood, and are spoken widely. You may use this technique against any creature that hasnt yet taken a turn in combat, or who you have successfully misdirected this turn. Vulpins feel just as deeply as other folk of the Wood, muscular. I remember thinking the Warlock was just flat out too strong. Your sharp claws aid you in unarmed combat and Corvums are typically found in positions with a modicum while climbing. If your path is ever blocked by an obstacle that but think of a way to steal it. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. Number 2 - The Circle of Stars. Songbird. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Any additional dice added to the attacks damage roll are not affected by this ability. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. members of the weasel family, such as ferrets and badgers. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. Humblewood subclasses
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